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I have this problem when pasting this kind of art from Illustrator into Photoshop. It probably has to do with anti aliasing... I guess.
When I rasterize the art in Illustrator, it doesn't happen so I could use that as a work around, but I'd prefer another solution
Any ideas?
When I rasterize the art in Illustrator, it doesn't happen so I could use that as a work around, but I'd prefer another solution
Any ideas?
Oh, btw, there's now a facebook page for my New Paper Mario project! Go and like it, if you like
New Paper Mario on Twitter
Hey there
Those who follow me on Twitter might have already seen that I'm now posting some gifs and other New Paper Mario related stuff from time to time. Like this gif for example:
Anyway, if you're on Twitter, maybe think about following me there. I'll post stuff that I won't upload here because I think not every gif is deviantART worthy ;)
Super Mario Maker
Hey everybody
Sorry, still no New Paper Mario news... I'm still too busy with my Master studies.
Oh, and playing Super Mario Maker!
Here's a list of my levels, why don't you give one of them a try? Or all of them? ;)
And star them, if you like them :star:
Hanging Gardens
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This was my very first level, it's quite easy. But I spent a lot of time making all the flowers appear.
All aboard the Rainbow Train!!!
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It's Mario on a train! Can you imagine? ;)
It's not that easy, if you want you can also check out the easier version I made:
All aboard the Hype Train!!!
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This is basi
Some problems with the New Paper Mario pack
Hey everybody
A small update on the progress of my texture pack:
I'm working on chapter 4 now (Shy Guy's Toy Box). That's the good news.
The bad news is that I seem to have reached some kind of limit of textures that the emulator can handle.
I already patched it so that it can handle 4GB of virtual memory instead of 2.
So, does anybody know anything that could help me?
I can still work on the pack at the moment (by just removing some textures I'm not working on) but I won't be able to release it like this...
I need Beta Testers!
Edit: Wow, thanks for all the mails! I think I now have enough people to select the testers.
The time has come to release a beta version of my New Paper Mario texture pack
But I will only make this very first beta available to a few testers.
These testers should not only enjoy playing Paper Mario with new textures but also help me get textures that I have missed.
This means playing through the first chapters, looking for textures that I haven't redone, dumping and sending them to me.
Of course, there are a few rules to consider if I choose you:
-Do not make the texture pack available to anyone who isn't participating in the beta
-Do no
© 2014 - 2024 Nelde
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Ok, there are two things I can think of:
If it's the half pixels / antialise thing, try "snap to pixel grid" (I hope it's called that way in the english version). I think at least since CS6 that command produces half pixel free STRAIGHT lines. Or else you can make sure your lines are positioned at a .0 position and have an outline with a full number (or none of course).
It could be a color space problem too. Sometimes some of the colors change when opening in PS, which could possibly create such an effect. I found the only solution for this to change both the Illustrator and the Photoshop file's color space to Adobe RGB. I don't know how it is with CMYK though, as I am only a screen designer and don't do stuff for printing.
Hope that helps. If not, you can send me a demo file with that problem and I will look into it at work.
If it's the half pixels / antialise thing, try "snap to pixel grid" (I hope it's called that way in the english version). I think at least since CS6 that command produces half pixel free STRAIGHT lines. Or else you can make sure your lines are positioned at a .0 position and have an outline with a full number (or none of course).
It could be a color space problem too. Sometimes some of the colors change when opening in PS, which could possibly create such an effect. I found the only solution for this to change both the Illustrator and the Photoshop file's color space to Adobe RGB. I don't know how it is with CMYK though, as I am only a screen designer and don't do stuff for printing.
Hope that helps. If not, you can send me a demo file with that problem and I will look into it at work.